![]() ![]() ![]() These palette changes affect some of the game's enemies and a boss as well, leading to some interesting color choices. All of Maruyama's boss forms had their palettes changed as well. It didn't really work people still think he's a cat. The character was made to look angrier, and his palette changed from purple to brown to reinforce the whole "Bear" thing. ![]() This "Puppets Introdution" (sic) sign in the Cast Roll was redrawn. The "Final" part uses the stage's green/red cycling palette in the international game. With the names of most of the scenes in the game changed, the continue screen's tattered program sheet had to be rewritten and redrawn. The sign in Scene 2-2 had to be changed too, with the left and right sides of the signboard flattened to make room for the trademark symbol. This same change is present in Scene 8-3 as well.ĭue to reasons (probably the legal department), every instance of the Headdy, SEGA, and Treasure logos gained a trademark symbol in the localized versions. The Head Trip power-up (Buddha Head in the Japanese version) got changed from a kanji (which translates to 'Buddha') to. Interestingly, upon opening the Japanese ROM with Tile Layer Pro, you will see the life light with the 'H' at around 000D2000. An applause sound effect has been added to Headdy's victory animation.Īll stage names except for "Backstage Battle" and "Baby Face" were changed to make pop culture references / puns.Īn 'H' was added to the life bar (or life light in this case) for the American and European versions.In the international versions, once you enter the room there's no turning back, and you don't get any dialogue if you fail these attempts. In the Japanese version, if you enter the tutorial segments, you'd be asked if you want to practice or leave the room.The only dialogue left in the game comes from HeadCase, HangMan, and Beau. All of the Boss Stage dialogue triggers from the Japanese game have been removed.Doesn't seem like much, but it makes collecting continues significantly more difficult. In the international game, this takes 13 continue icons. After defeating a boss, collecting 10 continue icons gives the player a continue.The player starts with no continues in the localized versions. In the Japanese game, players start with 2 continues. ![]() The game was heavily altered for overseas release, removing and changing tons of random things. (GoldS: Original TCRF research) Regional Differences ![]()
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